Two different defs of MAX_TUPLES_PER_PAGE
Hi,
I found two different definitions of MAX_TUPLES_PER_PAGE.
Which is reasonable? Or do they have another meaning?
backend/commands/vacuumlazy.c
#define MAX_TUPLES_PER_PAGE ((int) (BLCKSZ / sizeof(HeapTupleHeaderData)))
backend/nodes/tidbitmap.c
#define MAX_TUPLES_PER_PAGE ((BLCKSZ - 1) / MAXALIGN(offsetof(HeapTupleHeaderData, t_bits) + sizeof(ItemIdData)) + 1)
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ITAGAKI Takahiro
NTT Cyber Space Laboratories
ITAGAKI Takahiro <itagaki.takahiro@lab.ntt.co.jp> writes:
I found two different definitions of MAX_TUPLES_PER_PAGE.
Which is reasonable? Or do they have another meaning?
Hmm, I think those were both my fault at different times :-(.
Right now I am thinking that they are both not quite right,
in particular it ought to be
#define MAX_TUPLES_PER_PAGE ((BLCKSZ - 1) / (MAXALIGN(offsetof(HeapTupleHeaderData, t_bits)) + sizeof(ItemIdData)) + 1)
That is, the heaptuple space is padded to a MAXALIGN boundary, but the
itemid that points to it isn't. Comments?
(I believe that both modules want a ceiling definition not a floor
definition, ie round up any fraction. The -1 / +1 trick is of course
just one way to get that.)
Also, is this something that should be in a common header file? If so
which one? BLCKSZ, HeapTupleHeaderData, and ItemIdData are all defined
in different places ...
regards, tom lane
Tom Lane <tgl@sss.pgh.pa.us> wrote:
#define MAX_TUPLES_PER_PAGE ((BLCKSZ - 1) / (MAXALIGN(offsetof(HeapTupleHeaderData, t_bits)) + sizeof(ItemIdData)) + 1)
(I believe that both modules want a ceiling definition not a floor
definition, ie round up any fraction. The -1 / +1 trick is of course
just one way to get that.)
Don't you think about PageHeaderData? Also I guess a floor definition is ok
because 'number of tuples' is an integer. How about the following?
((BLCKSZ - offsetof(PageHeaderData, pd_linp)) /
(MAXALIGN(offsetof(HeapTupleHeaderData, t_bits)) + sizeof(ItemIdData)))
Also, is this something that should be in a common header file? If so
which one? BLCKSZ, HeapTupleHeaderData, and ItemIdData are all defined
in different places ...
Considering include-hierarchy, I think bufpage.h is a good place.
---
ITAGAKI Takahiro
NTT Cyber Space Laboratories
ITAGAKI Takahiro <itagaki.takahiro@lab.ntt.co.jp> writes:
Don't you think about PageHeaderData?
I doubt it's really worth taking into account ... we can though.
Also I guess a floor definition is ok
because 'number of tuples' is an integer.
Right, now that I'm more awake I agree with that ;-)
Also, is this something that should be in a common header file? If so
which one? BLCKSZ, HeapTupleHeaderData, and ItemIdData are all defined
in different places ...
Considering include-hierarchy, I think bufpage.h is a good place.
No, that's a pretty bad place because it violates the module hierarchy:
access is on top of storage. None of the include/storage files know
what a HeapTupleHeader looks like.
I think we can just put it in htup.h, since that includes bufpage.h
already. Will make it happen.
regards, tom lane