large object minimum storage
Do large objects have to be at least 16K, plus 16K for the index, even if
the object is much smaller?
I have a bunch of large objects of widely varying size. Most are quite
small, but a few are above the 8K limit, so I thought I might just store
them all as large objects. But this was taking up far too much space, and
I noticed that the xinv* and xinx* files were all 16K, which is much more
than most of them need.
Is this a configuration parameter? I didn't see anything in the
documentation. (I am currently using 6.3.2 on Redhat linux 5.2.)
I've pretty much decided to use arrays instead of blobs, and put the
"overflow" in a separate table for the few objects that exceed the limit,
but if anyone has any better ideas, I'd love to hear them.
Thanks
Ken
6.5 I think uses less space, but it still has to be a multiple of 8k
blocks.
Do large objects have to be at least 16K, plus 16K for the index, even if
the object is much smaller?I have a bunch of large objects of widely varying size. Most are quite
small, but a few are above the 8K limit, so I thought I might just store
them all as large objects. But this was taking up far too much space, and
I noticed that the xinv* and xinx* files were all 16K, which is much more
than most of them need.Is this a configuration parameter? I didn't see anything in the
documentation. (I am currently using 6.3.2 on Redhat linux 5.2.)I've pretty much decided to use arrays instead of blobs, and put the
"overflow" in a separate table for the few objects that exceed the limit,
but if anyone has any better ideas, I'd love to hear them.Thanks
Ken
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On Sat, 26 Jun 1999, Kenneth Been wrote:
# I've pretty much decided to use arrays instead of blobs, and put the
# "overflow" in a separate table for the few objects that exceed the
# limit, but if anyone has any better ideas, I'd love to hear them.
The most common way I've seen (and done) is to put the stuff in a
table with an id, a sequence number, and the data you want to store. I
store image data by base64 encoding it and storing the pieces in little
individual rows of about 76 characters each. It works out pretty well
that way.
--
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